The virtual / Mixed reality is a hybrid reality that merges the real and virtual worlds to generate new visualizations and environments where physical and digital objects co-exist and interact in real time. Virtual / Mixed reality not only takes place in our physical world but also inside another form of medium, including the world of digital reality.
— The Stanley Parable —
The Stanley Parable game is a first-person exploration game designed by Davey Wreden, an illustration of a mixed reality within a virtual reality in the physical reality.
In the game, the player will play as Stanley, and will not play as Stanley. The player will follow a story, and will not follow a story. The player will have a choice; the player will have no choice. The game will end; the game will never end. Illogicality follows contradiction, the rules of the game and how it should work are broken, then broken again and again. – Davey Wreden
There is numerous reality within the physical reality Stanley is in and within this physical reality the protagonist, there are numbers of path the player can follow, and also the player can choose to not do anything for years (more than a year in our physical world with the game consciously running) to get to another reality in the game and to get certain achievement, there are also a narrator in the game that the player can listen to in order to enter certain world or ignore and go by its way to find another gateway to another reality within the game. The game Stanley Parable questions our mindset on how we perceive messages given by others (the narrator in the game), moreover, the reality within the game interacts directly with the physical reality we are in.
— Pokémon Go —
The mobile app game “Pokémon Go”, produced by CEO John Hanke and Artist, Dennis Hwang. The game operates the augmented reality by using the GPS function in our mobile phones to locate Pokémon’s on the screen for the player to interact with. It presents a real-life Pokémon hunting experiencing allowing the players to capture Pokémon just like how the protagonist in the original cartoon catches their Pokémon. Moreover, the game carries certain benefits by forcing the player to travel (to catch Pokémon), exercise and socialize, but on the other hand it also causes problems such as road accidents due to player focusing too much on their mobile and not aware of their surroundings. The game Pokémon Go generates a whole new reality that brings in a huge community of players and it also innovates the use of technology on GPS and mobile gaming.
— Playtest (Black Mirror, Third Series, Second Episode) —
“Playtest” is the second episode of the third series of Black Mirror, written by series creator Charlie Brooker and directed by Dan Trachtenberg. AR and VR system (in the gaming industry) is investigated in this episode, as the protagonist puts on a headband and a chip that is inserted into the back of his neck, the physical and virtual reality crashes and generated a reality of only fear that haunted and damaged the protagonist. In the end of the episode, it hints that the AR/VR system the protagonist is using is however damaged and he is trapped in his distorted reality of fear.
Images Used in The Stanley Parable:
Images Used in Pokémon Go:
Images Used in Black Mirror:
Haller, Michael, Mark Billinghurst, and Bruce Thomas. Emerging Technologies of Augmented Reality: Interfaces and Design. Hershey: Idea Group Pub., 2007. Print.
Stuart, Keith. “Has a Black Mirror Episode Predicted the Future of Video Games?” The Guardian. Guardian News and Media, 26 Oct. 2016. Web. 30 Oct. 2016. <https://www.theguardian.com/technology/2016/oct/26/black-mirror-episode-playtest-predicted-future-video-games-augmented-reality>.
“The Stanley Parable.” |. Web. 31 Oct. 2016. <https://www.stanleyparable.com/>.
“What Is Really behind the Pokémon Go Craze.” Washington Post. The Washington Post, n.d. Web. 31 Oct. 2016. <https://www.washingtonpost.com/news/the-switch/wp/2016/07/12/what-is-really-behind-the-pokemon-go-craze/>.
“What Is Virtual Reality? – Virtual Reality.” Virtual Reality Society. N.p., 10 Jan. 2016. Web. 31 Oct. 2016. <http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html>.