Post 3: Interactive Arts

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor “walk” in, on, and around them; some others ask the artist or the spectators to become part of the artwork.

Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome. Unlike traditional art forms wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity

I have defined interactivity as “a series of related actions between two or more agents where at least one of them is an artificial system that processes its responses according to a behavior specified by design and (3) takes into account some of the previous actions executed by them” (Soler-Adillon, 2015).

One of the works which relates to interactive art is Magic Hopscotch  which has finished prototyping at Beta_space in the Powerhouse Museum. Beta_space visitors can’t see the work until they’re inside the space, so in that environment it’s important to have a name that draws participants in by itself. Children are excited by the very idea of magic hopscotch. It is an interactive augmented reality art which requires the user to play hopscotch in an empty room. As the user plays, the projector in front of the room shows the user in a magical environment, playing hopscotch.

Other than that, Run Motherfucker Run by Marnix de Nijs, is also an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, deserted intersections, ominous alleyways and unexpected obstacles. Physically the interface will not allow the most natural course of navigation through the virtual environment. On the contrary, it is an individual element with a will of its own. The conveyor belt can only move straight ahead and you must move in order to see the image. Although you are free to determine the speed of the belt, only if you run fast will you get an optimum image at full brightness.

The Trillusion Installation by Boris Banozic tests one’s visual boundaries as well as serves as an interactive art. Students from the University of Applied Sciences Darmstadt have created this striking structural piece under the direction of the architect. Displayed at Milan design week’s SaloneSatellite, the interactive art piece explores the marriage between furniture and space. The memorable structure is brightly painted and features a series of graphically geometric elements that question whether furniture defines space or is an extension of it.

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