Interactive Art

The concept of art has evolved over millennia as compared to the past where artworks were only seen as things not to be touched, a traditionally isolated experience. We now see a growing aspect of involving the audience more in the artworks and create a better viewer experience. Interactive artworks indulge the audience as it involves them and allows them to be a part of the artwork, removing the whole “eyes only” characteristic.

In computer-based interactive art, the artwork comes into being through a process of exchange or dialogue between an active audience and a dynamic art-system.
   – Cornock, S. and Edmonds, E

Artworks are commonly seen through museums and galleries, with the objective of showing their corresponding artists and their interpretation of their experiences. However, that idea can be strongly objected by the audience as “visitors come to museums for their own reasons” (Rounds, 2006). Each individual can see an artwork in a different way, that doesn’t always follow what the artist originally pictured. The idea of interactive art, however, can be approached from a different perspective as a media of constantly changing entertainment.

Many of my works do not function unless viewers actively engage with them-by touching, breathing or moving-so that viewers are essential to the piece’s existence as art.
   – Scott Snibbe

Until now artworks were seen as isolated images telling a story based off the artist’s interpretation. However, interactive artworks can hypothetically create their own story as if the artwork had its own mind and was alive. Another example is the Iamascope by Sidney Fels, a human sized digital kaleidoscope that only functioned with a performers body. The interactive art responded to the performer/audience’s movement and created a symmetrical object.

Interactive artworks are a growing popularity as it escapes traditional art and evolves through audience engagement and multimedia experience.


Costello, B., Muller, L., Amitani, S. and Edmonds, E. (2005). Understanding the experience of interactive art: Iamascope in Beta_space. Sydney, Australia: Creativity & Cognition Studios Press, pp.49-56. (2016). Human Communication Technologies Lab. [online] Available at: [Accessed 25 Oct. 2016].

Fels, S., Reiners, D. and Mase, K. (2016). Iamascope: An Interactive Kaleidoscope. Abridged Proceedings of HCI International, p.35. (2016). Transforming the Art Museum Experience: Gallery One | MW2013: Museums and the Web 2013. [online] Available at: [Accessed 25 Oct. 2016].

Scott Snibbe – Interactive art. (2016). Bio. [online] Available at: [Accessed 25 Oct. 2016].



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